from threading import Thread
paudio = pyaudio.PyAudio()
stream = paudio.open(input_device_index=device_id, rate=16000, format=pyaudio.paInt16, channels=1, input=True)
data = stream.read(1024, exception_on_overflow=False)
def receive_audio(client):
if b"\x00\x01\x02\x03\x04\x05\x06\x07\x08" == data: #文件开始传输标志
data = client.recv(1024)
filedata = filedata.replace(b"\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8", b"") #去除心跳信息
if b"\x08\x07\x06\x05\x04\x03\x02\x01\x00" == filedata[-9:]:#文件结束传输标志
filedata = filedata[:-9]
print("receive audio end:{}".format(len(filedata)), end="")
filename = "samples/recv_{}.wav".format(time.time())
with open(filename, 'wb') as wf:
with wave.open(filename, 'rb') as wav_file:
audio_length = wav_file.getnframes() / float(wav_file.getframerate())
pygame.mixer.music.load(filename)
pygame.mixer.music.play()
time.sleep(audio_length)
if __name__ == "__main__":
client = socket.socket()
client.connect(("127.0.0.1", 10001))
# client.send(b"<username>User</username>")#指定用户名
# client.send(b"<output>False<output>")#不回传音频(可以通过websocket 10003数字人接口接收音频http路径和本地路径)
Thread(target=send_audio, args=(client,)).start()
Thread(target=receive_audio, args=(client,)).start()